private void SetRotator() { for (int i = 0; i < axisIndex; i++) { for (int j = 0; j < BlockSize; j++) { GameObject block = Instantiate(rotatorPrefab) as GameObject; Rotator rotator = block.GetComponent <Rotator>(); rotator.Initialize(i, j, 0); rotatorArray[i, j] = rotator; } } }