Exemplo n.º 1
0
 void DetectItems()
 {
     if (Input.GetButtonUp("Submit"))
     {
         if (Physics.Raycast(myTransform.position, myTransform.forward, out hit, range, detectionLayer))
         {
             Vector3 next = NextRoom(hit.transform.position);
             if (!generator.HasCreated(next))
             {
                 generator.CreateRoom(next, generator.currentLevel);
             }
             hit.transform.gameObject.GetComponent <Door>().Toggle();
         }
     }
     if (Input.GetButtonUp("Fire1"))
     {
         Instantiate(shot, myTransform.position + myTransform.forward, Quaternion.FromToRotation(Vector3.forward, myTransform.forward));
         if (Physics.Raycast(myTransform.position, myTransform.forward, out hit, range * 10, shootStuff))
         {
             Floid   enemy = hit.transform.gameObject.GetComponent <Floid>();
             Rotator heart = hit.transform.gameObject.GetComponent <Rotator>();
             if (enemy != null)
             {
                 enemy.Explode();
             }
             else if (heart != null)
             {
                 heart.Heal();
             }
         }
     }
 }