Exemplo n.º 1
0
        protected override void WndProc(ref Message m)
        {
            switch (m.Msg)
            {
            case WM_ERASEBKGND:
                return;

            case WM_PAINT:
                PAINTSTRUCT paintStruct = new PAINTSTRUCT();
                IntPtr      screenHdc   = BeginPaint(m.HWnd, ref paintStruct);

                Bitmap f = RenderRawFrame();
                f = effect.Render(f);

                using (Graphics screen = Graphics.FromHdc(screenHdc))
                {
                    screen.DrawImage(f, this.ClientRectangle);
                }
                EndPaint(m.HWnd, ref paintStruct);
                return;

            default:
                base.WndProc(ref m);
                break;
            }
        }
Exemplo n.º 2
0
        // Actual rendering is here
        protected override void WndProc(ref Message m)
        {
            switch (m.Msg)
            {
            case WM_ERASEBKGND:
                return;

            case WM_PAINT:
                PAINTSTRUCT paintStruct = new PAINTSTRUCT();
                IntPtr      screenHdc   = BeginPaint(m.HWnd, ref paintStruct);

                if (effect.Texture != null)
                {
                    Bitmap f = effect.Render(null);     // no need to supply new texture since image is statis. render current texture to bitmap
                    using (Graphics screen = Graphics.FromHdc(screenHdc))
                    {
                        screen.DrawImage(f, this.ClientRectangle);     // Draw current texture to bitmap
                    }
                }


                EndPaint(m.HWnd, ref paintStruct);
                return;

            default:
                base.WndProc(ref m);
                break;
            }
        }