Exemplo n.º 1
0
	private static void AddToGameResources ( string resType , string resGroup , string resTag , UnityEngine.Object res )
	{
		ResourceObject resObj;

		if( GameResourcesLoaded.TryGetValue( resType , out resObj ) )
		{
			resObj.AddTo( resGroup , resTag , res );
		}
		else
		{
			resObj = new ResourceObject( );
			resObj.AddTo( resGroup , resTag , res );

			GameResourcesLoaded.Add( resType , resObj );
		}
	}