private static void AddToGameResources ( string resType , string resGroup , string resTag , UnityEngine.Object res ) { ResourceObject resObj; if( GameResourcesLoaded.TryGetValue( resType , out resObj ) ) { resObj.AddTo( resGroup , resTag , res ); } else { resObj = new ResourceObject( ); resObj.AddTo( resGroup , resTag , res ); GameResourcesLoaded.Add( resType , resObj ); } }