// Update is called once per frame void Update() { avgSpeed = raceManager.GetCurSpeed(); timeLeftValue.text = raceManager.GetTimeLeft().ToString("F2"); count++; if (count > 10) { UpdateCurSpeed(); } }
// Update is called once per frame void Update() { avgSpeed = raceManager.GetCurSpeed(); timeLeftValue.text = raceManager.GetTimeLeft().ToString("F2"); count++; if (count > 10) { UpdateCurSpeed(); } }