protected override void DoGUI()
    {
        Invitation inv = InvitationManager.Instance.Invitation;

        if (inv == null)
        {
            gameObject.GetComponent <MainMenuGui>().MakeActive();
            return;
        }

        string inviterName = null;

        inviterName = (inv.Inviter == null || inv.Inviter.DisplayName == null) ? "Someone" :
                      inv.Inviter.DisplayName;

        GuiLabel(CenterLabelCfg, inviterName + " is challenging you to a quiz race!");
        if (GuiButton(AcceptButtonCfg))
        {
            InvitationManager.Instance.Clear();
            RaceManager.AcceptInvitation(inv.InvitationId);
            gameObject.GetComponent <RaceGui>().MakeActive();
        }
        else if (GuiButton(DeclineButtonCfg))
        {
            InvitationManager.Instance.DeclineInvitation();
            gameObject.GetComponent <MainMenuGui>().MakeActive();
        }
    }
Exemplo n.º 2
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        // Handle detecting incoming invitations.
        public void UpdateInvitation()
        {
            if (InvitationManager.Instance == null)
            {
                return;
            }

            // if an invitation arrived, switch to the "invitation incoming" GUI
            // or directly to the game, if the invitation came from the notification
            Invitation inv = InvitationManager.Instance.Invitation;

            if (inv != null)
            {
                if (InvitationManager.Instance.ShouldAutoAccept)
                {
                    // jump straight into the game, since the user already indicated
                    // they want to accept the invitation!
                    InvitationManager.Instance.Clear();
                    RaceManager.AcceptInvitation(inv.InvitationId);
                    NavigationUtil.ShowPlayingPanel();
                }
                else
                {
                    // show the "incoming invitation" screen
                    NavigationUtil.ShowInvitationPanel();
                }
            }
        }
        // Handler script for the Accept button.  This method should be added
        // to the On Click list for the accept button.
        public void OnAccept()
        {
            if (processed)
            {
                return;
            }

            processed = true;
            InvitationManager.Instance.Clear();

            RaceManager.AcceptInvitation(inv.InvitationId);
            Debug.Log("Accepted! RaceManager state is now " + RaceManager.Instance.State);
        }
    public void Update()
    {
        // if an invitation arrived, switch to the "invitation incoming" GUI
        // or directly to the game, if the invitation came from the notification
        Invitation inv = InvitationManager.Instance.Invitation;

        if (inv != null)
        {
            if (InvitationManager.Instance.ShouldAutoAccept)
            {
                // jump straight into the game, since the user already indicated
                // they want to accept the invitation!
                InvitationManager.Instance.Clear();
                RaceManager.AcceptInvitation(inv.InvitationId);
                gameObject.GetComponent <RaceGui>().MakeActive();
            }
            else
            {
                // show the "incoming invitation" screen
                gameObject.GetComponent <IncomingInvitationGui>().MakeActive();
            }
        }
    }