private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("finish")) { RaceManager.EndRace(false); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("ground")) { RaceManager.EndRace(true); } }
void OnTriggerEnter(Collider other) { if (other.gameObject.transform.parent.parent.gameObject.name == "PlayerCar") { rm.EndRace(); } }