Exemplo n.º 1
0
 public override void Impact()
 {
     if (!solved)
     {
         // Check if it was the correct color.
         if (currentColor == correctColorIndex)
         {
             hitRenderers[hits].material.color = hitColor;
             hits++;
             if (hits == hitRenderers.Length)
             {
                 solved = true;
                 controller.OpenDoor();
                 rend.material.color = colors[correctColorIndex];
             }
             else
             {
                 ChangeColor();
             }
             ShuffleColors();    // Shuffle the colors again.
         }
         else
         {
             // Reset the impacts.
             hits = 0;
             foreach (Renderer r in hitRenderers)
             {
                 r.material.color = startHitColor;
             }
             ChangeColor();
         }
     }
 }
Exemplo n.º 2
0
 private void OnTriggerEnter(Collider other)
 {
     if (!solved && other.gameObject.tag == "Player")
     {
         solved = true;
         Vector3 directorVector = other.transform.position - transform.position;
         if (Vector3.Cross(startForward, directorVector).y < 0.0f)
         {
             transform.parent.Rotate(0.0f, 30.0f, 0.0f);
         }
         else
         {
             transform.parent.Rotate(0.0f, -30.0f, 0.0f);
         }
         controller.OpenDoor();
     }
 }
Exemplo n.º 3
0
 public override void Impact()
 {
     if (currentColorIndex == 0)     // The 0 is the correct color.
     {
         value += chargeAmount;
         if (value >= 1.0f)
         {
             value  = 1.0f;
             solved = true;
             ChangeBarSize();
             controller.OpenDoor();
         }
     }
     else
     {
         value -= chargeAmount * 2.0f;
         if (value < 0.01f)
         {
             value = 0.01f;
         }
     }
 }