// Start is called before the first frame update
 void Start()
 {
     projectileSummonerBehaviour = gameObject.GetComponent <ProjectileSummonerBehaviour>();
     GoToNextState();
 }
Exemplo n.º 2
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 // Start is called before the first frame update
 void Start()
 {
     damageableAnimator          = GetComponent <DamageableAnimator>();
     projectileSummonerBehaviour = gameObject.GetComponent <ProjectileSummonerBehaviour>();
     GoToNextState();
 }