// Start is called before the first frame update void Start() { projectileSummonerBehaviour = gameObject.GetComponent <ProjectileSummonerBehaviour>(); GoToNextState(); }
// Start is called before the first frame update void Start() { damageableAnimator = GetComponent <DamageableAnimator>(); projectileSummonerBehaviour = gameObject.GetComponent <ProjectileSummonerBehaviour>(); GoToNextState(); }