Exemplo n.º 1
0
        public static List <DataFile> GetFiles(string binPath)
        {
            List <DataFile> Files = new List <DataFile>();

            try
            {
                if (!Directory.Exists(binPath))
                {
                    DirectoryInfo di = Directory.CreateDirectory(binPath);
                }
                if (!Directory.Exists(Path.Combine(binPath, "files")))
                {
                    DirectoryInfo di = Directory.CreateDirectory(Path.Combine(binPath, "files"));
                }
                if (File.Exists(Path.Combine(binPath, "files", "filelist.xml")))
                {
                    Debug.Log("", false, Debug.LogStates.Standard);
                    Debug.Log("|'Found Core File List'|", false, Debug.LogStates.Standard);

                    XmlReader xReader = XmlReader.Create(Path.Combine(binPath, "files", "filelist.xml"));

                    Debug.Log("|'Collecting Core Game Files'|", false, Debug.LogStates.Standard);

                    try
                    {
                        while (xReader.Read())
                        {
                            if (xReader.NodeType == XmlNodeType.EndElement && xReader.Name.ToString().ToUpper() == "GAMEFILES")
                            {
                                List <DataFile> FilesToRemove = new List <DataFile>();
                                foreach (DataFile file in Files)
                                {
                                    if (File.Exists(Path.Combine(MainThread.GameFolderPath, file.Path)))
                                    {
                                        Debug.Log(Path.Combine(MainThread.GameFolderPath, file.Path).ToString() + " > " + file.Type, false, Debug.LogStates.Standard);
                                    }
                                    else
                                    {
                                        FilesToRemove.Add(file);
                                        Debug.Log(Path.Combine(MainThread.GameFolderPath, file.Path).ToString() + " > " + file.Type, false, Debug.LogStates.Standard);
                                        Debug.Log("^'File Not Found'^", false, Debug.LogStates.Warning);
                                    }
                                }
                                if (FilesToRemove.Count > 0)
                                {
                                    Debug.Log("", false, Debug.LogStates.Standard);
                                    Debug.Log("|'Reloading File List After Modifications'|,", false, Debug.LogStates.Standard);
                                    foreach (DataFile file in FilesToRemove)
                                    {
                                        Files.Remove(file);
                                    }
                                    foreach (DataFile file in Files)
                                    {
                                        if (File.Exists(Path.Combine(MainThread.GameFolderPath, file.Path)))
                                        {
                                            Debug.Log(Path.Combine(MainThread.GameFolderPath, file.Path).ToString() + " > " + file.Type, false, Debug.LogStates.Standard);
                                        }
                                        else
                                        {
                                            Files.Remove(file);
                                            Debug.Log(Path.Combine(MainThread.GameFolderPath, file.Path).ToString() + " > " + file.Type, false, Debug.LogStates.Standard);
                                            Debug.Log(" ^ 'File Not Found' ^ ", false, Debug.LogStates.Warning);
                                        }
                                    }
                                }
                                Debug.Log("|'Collected All Core Files'|", false, Debug.LogStates.Standard);
                            }

                            switch (xReader.NodeType)
                            {
                            case XmlNodeType.Element:
                                switch (xReader.Name.ToString().ToUpper())
                                {
                                case "DATA":
                                    DataFile file = new DataFile(xReader.GetAttribute("path"),
                                                                 GetFileType(xReader.GetAttribute("type")));
                                    //Debug.Log("FileFound", false, Debug.LogStates.Standard);
                                    Files.Add(file);
                                    break;
                                }
                                break;
                            }

                            //xReader.Read();
                        }
                        xReader.Close();
                    }
                    catch (Exception e)
                    {
                        Console.Write("Unrecoverable Loading Error Has Occured.");
                        Console.Write("Press Enter To Exit");
                        Debug.ExceptionCatch(e, Debug.LogStates.Error);
                        Console.Read();
                        Program.Error_Exit();
                    }
                }
                else
                {
                    throw new Exception("Core File List Doesn't Exist, Line 50, FileInterpreter");
                }
            }
            catch (Exception e)
            {
                Console.Write("Error Finding FileData: {0}", e.ToString());
                Debug.Log("Error Finding FileData: " + e.ToString(), false, Debug.LogStates.Error);
            }

            return(Files);
        }
Exemplo n.º 2
0
        public static void LoadFile(DataFile file)
        {
            FileType ft    = file.Type;
            string   _path = Path.Combine(MainThread.GameFolderPath, file.Path);
            //string path = @"C:\Users\PyroFlames\AppData\Roaming\.ETF_TextRPG\bin\classlist.xml";

            XmlReader xReader = XmlReader.Create(_path);

            //Console.Clear();

            switch (ft)
            {
            case FileType.Item:
                LoadItemFile(xReader, Item.ItemType.Material);
                break;

            case FileType.Armor:
                LoadItemFile(xReader, Item.ItemType.Armor);
                break;

            case FileType.Weapon:
                LoadItemFile(xReader, Item.ItemType.Weapon);
                break;

            case FileType.Consumable:
                LoadItemFile(xReader, Item.ItemType.Consumable);
                break;

            case FileType.Class:
                LoadClassFile(xReader);
                break;

            case FileType.Mob:
                break;

            case FileType.Boss:
                break;

            case FileType.Shop:
                break;

            case FileType.Recipe:
                break;
            }

            /*
             * while (xReader.Read())
             * {
             *  //Console.WriteLine(xReader.MoveToNextAttribute());
             *  switch (xReader.NodeType)
             *  {
             *      case XmlNodeType.Element:
             *          //listBox1.Items.Add("<" + xReader.Name + ">");
             *          Console.WriteLine("  " + xReader.Name);
             *          break;
             *      case XmlNodeType.Text:
             *          //listBox1.Items.Add(xReader.Value);
             *          Console.WriteLine("  " + xReader.Value);
             *          break;
             *      case XmlNodeType.EndElement:
             *          //listBox1.Items.Add("");
             *          break;
             *  }
             * }
             */
        }