protected override void OverrideProperties() { ProjectilesPerShot = 1; SecondsBetweenShots = 0.3f; MaxOffsetAngle = 2; Ammo = 100; MagSize = 100; ProjectileShooterName = "Rocket Launcher"; Projectile = ProjectileFactory.CreateRocket(); }
protected override void OverrideProperties() { ProjectilesPerShot = 1; SecondsBetweenShots = 0.3f; MaxOffsetAngle = 2; Ammo = 100; MagSize = 100; ProjectileShooterName = "Rocket Launcher"; Projectile = ProjectileFactory.CreateRocket(); }