protected override void OverrideProperties() { Projectile = ProjectileFactory.CreateHomingProjectile(); ProjectilesPerShot = 2; MaxOffsetAngle = 10; SecondsBetweenShots = 0.7f; ProjectileShooterName = "Alien Gun"; }
protected override void OverrideProperties() { Projectile = ProjectileFactory.CreateHomingProjectile(); ProjectilesPerShot = 2; MaxOffsetAngle = 10; SecondsBetweenShots = 0.7f; ProjectileShooterName = "Alien Gun"; }