private void SetDifficultyMultiplier() { float playerMovementDistance = 0; PositionTracker tracker = player.GetComponent <PositionTracker>(); if (tracker != null) { playerMovementDistance = tracker.GetDistanceMoved(); } }
private void SetDifficultyMultiplier() { float playerMovementDistance = 0; PositionTracker tracker = player.GetComponent <PositionTracker>(); if (tracker != null) { playerMovementDistance = tracker.GetDistanceMoved(); } }