Inheritance: MonoBehaviour
Exemplo n.º 1
0
 void Awake()
 {
     anim = GetComponent <Animator> ();
     playerAudio = GetComponent <AudioSource> ();
     playerMovement = GetComponent <PlayerMovement> ();
     currentHealth = startingHealth;
 }
Exemplo n.º 2
0
    // Called in Bridge.cs
    public void setUniverse(int num)
    {
        Debug.Log("Universe Sent " + num);
        universeNum = num;

        // Get the origin of the set Universe
        Vector3 origin = GameObject.Find("Universe" + num + "/Managers/OriginManager").GetComponent<Universe>().origin;
        Debug.Log(num + "Universe " + origin);

        // Set camPos to bgPos + 1000 to z
        Vector3 camPos = new Vector3(origin.x, origin.y, origin.z + 0.1f);
        Debug.Log("camera positons " + camPos);
        Camera = (Transform)Instantiate(camPrefab, camPos, new Quaternion(0, 0, 0, 0));
        Camera.name = "Camera " + num;

        // It is the first time this function has been called
        if (characterNum == 99)
        {
            characterNum = universeNum;
            Log.Note("Activate initial");
            playerMovement = GameObject.Find("Character" + num).GetComponent<PlayerMovement>();
            playerMovement.activateCharacter(num, num);
            playerManager = GameObject.Find("Character" + num).GetComponent<PlayerManager>();
            playerManager.activateCharacter(num);
            FiringHandler fireHandler = GameObject.Find("Character" + num).GetComponent<FiringHandler>();
            fireHandler.activateCharacter(num);
        }

        playerManager.universeNumber = num;
    }
 // Use this for initialization
 void Start()
 {
     _animator = GetComponent<Animator>();
     _gravity = GetComponent<Gravity>();
     _playerMovement = GetComponent<PlayerMovement>();
     _jump = GetComponent<Jump>();
 }
Exemplo n.º 4
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	//public Collider2D meleeTrigger;


	void Awake () {

		rb = GetComponent<Rigidbody2D> ();
		s_movement = GetComponent<PlayerMovement> ();
		directionIndicator.transform.position = new Vector3(directionIndicator.transform.position.x, directionIndicator.transform.position.y + weaponHeightAboveCenter, directionIndicator.transform.position.z);

	}
	void Awake ()
	{
		// first get the playermovement and playerrotation on THIS script's gameobject
		_playerMovement_ref = GetComponent<PlayerMovement> ();
		_playerRotation_ref = GetComponent<PlayerRotation>();
		// and the player
		m_Player = GetComponent<Player>();

		// then tell the inputcontrollermanager to set its static variables to match
		// THIS script's _iControllerNumber,


        InputControllerManager.KeyMap map = InputControllerManager.WhatControllerAmI(_iControllerNumber);

		// THEN set THIS script's movement and rotation script axis values to match the inputcontroller's values
		// [playermovement]
        _playerMovement_ref._horizontalAxis = map._horizontalAxis;
        _playerMovement_ref._verticalAxis = map._verticalAxis;
		// [playerrotation]
        _playerRotation_ref._horizontalAxis = map._horizontalAxis;
        _playerRotation_ref._verticalAxis = map._verticalAxis;

        m_Player.m_Attack = map._button01;
        m_Player.m_Pause = map._buttonPause;
	}
Exemplo n.º 6
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 void Start()
 {
     Movement = GetComponent<PlayerMovement>();
     MinSpeed = Movement.ForwardSpeed;
     Speed = Movement.ForwardSpeed;
     MinLateralSpeed = Movement.MovementSpeed;
 }
Exemplo n.º 7
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	void Awake ()
	{
		onFire = false;
		announcerAudio = GetComponents<AudioSource> () [1];
		playerAttack = GetComponent<PlayerAttack> ();

		canvas = GameObject.Find ("HUDCanvas");
		//Debug.Log ("PlayerHealthUI_" + playerAttack.playerNum);

		inGameHealthUI = canvas.GetComponent<RectTransform> ().Find ("PlayerHealthUI_" + playerAttack.playerNum)
			.GetComponent<InGameHealthUI>();
		inGameHealthUI.playerHealth = this;
		rigid = GetComponent<Rigidbody> ();
		gm = GameObject.Find ("GameManager").GetComponent<GameManager> ();
		uim = GameObject.Find ("GameManager").GetComponent<UI_Manager> ();
		joystickNum = playerAttack.joystickNum;
		damageReduction = 1;
		allgrounds = GameObject.FindGameObjectsWithTag("Island");
		anim = GetComponent <Animation> ();
		playerAudio = GetComponent <AudioSource> ();
		playerMovement = GetComponent <PlayerMovement> ();

		//playerShooting = GetComponentInChildren <PlayerShooting> ();
		currentHealth = startingHealth;
		SetupHealthUI ();
	}
Exemplo n.º 8
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 void stopBeat()
 {
     player = GetComponent<PlayerMovement>();
     interval = player.getDelta();
     stateBeating = false;
     trackedTime = 0.0f;
 }
Exemplo n.º 9
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	//override = je maakt een extensie van die functie
	public override void PlayerHit(PlayerMovement _GO)
	{
		base.PlayerHit(_GO);//roep de basis classe nog wel aan(dus de playerhit in pickup)
		//voeg hier code toe zo dat de speler zijn score omhoog gaat
		_GO.m_score += 100;
		Destroy (this.gameObject);
	}
 void Awake()
 {
     playerMovement = GetComponent<PlayerMovement>();
     playerHealth = GetComponent<PlayerHealth>();
     anim = GetComponent<Animator>();
     p2Health = GameObject.Find("Player02").GetComponent<Player2Health>();
 }
Exemplo n.º 11
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 void Start()
 {
     // Obtains the components from the PlayerMovement, CameraFollow and BlasterManager Script.
     playerMovementController = FindObjectOfType<PlayerMovement>();
     armMovementController = FindObjectOfType<BlasterManager>();
     cameraMovementController = FindObjectOfType<CameraFollow>();
 }
Exemplo n.º 12
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 // Use this for initialization
 void Awake()
 {
     anim = GetComponent<Animator>();
     playerMovement = GetComponent<PlayerMovement>();
     playerAttack = GetComponentInChildren<PlayerAttack>();
     currentHealth = startingHealth;
 }
Exemplo n.º 13
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    // Use this for initialization
    void Start()
    {
        audioSou = GetComponent<AudioSource> ();

        timer = 0.0f;
        dashTimer = 0.0f;
        weapon = GameObject.Find ("p1/Weapon");
        flashlight = GameObject.Find ("p1/Flashlight");
        body = GetComponent<Rigidbody2D> ();

        playerMov = GameObject.FindGameObjectWithTag ("Player").GetComponent<PlayerMovement> ();

        isHookOn = false;
        comeHere = false;
        goAway = false;
        applyDash = false;
        canDash = true;

        canShoot = true;
        shootTimer = 0.0f;
        countShootTime = false;

        canShootShield = true;
        shieldTimer = 0.0f;
        countShieldTime = false;

        isFlashlightOn = false;

        hookTimer = 0.0f;
        hookConstant = hookFlyingTime;
    }
Exemplo n.º 14
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 void Awake()
 {
     player = GameObject.Find("Player(Goliath)").GetComponent<Transform>();
     PlayerAnim = GameObject.Find("Player(Goliath)").GetComponent<PlayerMovement>();
     sound = GameObject.Find("Handeler").GetComponent<SoundManager>();
     
 }
Exemplo n.º 15
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 void OnTouchEnd(Touch touch)
 {
     if (IsPlayer(touch)) {
         player.outsideMotion = Vector3.zero;
         player = null;
     }
 }
 public PlayerMovement Add(PlayerMovement.Team team,Transform_GC tran)
 {
     PlayerMovement player = (Object.Instantiate (CLONE.Zenor,tran.position,Quaternion.Euler( tran.rotation))as GameObject).GetComponent<PlayerMovement> ();
     player.team = team;
     StartPlay += player.StartPlay;
     EndPlay += player.EndPlay;
     switch(team)
     {
     case PlayerMovement.Team.Black:
     {
         player.transform.SetParent(OBJECTS.BlackTeam.transform);
         player.Name="Black_Team_Zenor_"+Index_of_BlackTeam;
         Index_of_BlackTeam++;
         break;
     }
     case PlayerMovement.Team.White:
     {
         player.transform.SetParent(OBJECTS.WhiteTeam.transform);
         player.Name="White_Team_Zenor_"+Index_of_WhiteTeam;
         Index_of_WhiteTeam++;
         break;
     }
     }
     return player;
 }
Exemplo n.º 17
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    void Start()
    {
        playerMovement = Camera.main.GetComponent<PlayerMovement>();
        grid = GetComponent<Grid>();

        if (SEED == 0)
        {
            SEED = Random.seed;
            Random.seed = SEED;
        }
        else
        {
            Random.seed = SEED;
        }

        if (text == null)
        {
            //text = GameObject.FindGameObjectWithTag("Text").GetComponent<Text>();
        }
        if (text != null)
        {
            //text.text = "" + SEED;
        }
        
        Debug.Log("LEVEL SEED: " + SEED);

        Generate();
        GenerateEnemies();
    }
Exemplo n.º 18
0
	void OnCollisionEnter(Collision coll){
		mv = coll.gameObject.GetComponent<PlayerMovement> ();
		//print ("hit");
		switch (coll.gameObject.tag) {
		case "Bullet": 
			Health.value -= Bdamage;
			break;
		case "Rocket":
			print (Health.value);
			Health.value -= Rdamage;
			break;
		case "Portal":
			finished.GameOver (2);
			break;
		default:
			Health.value -= Adamage;
			break;
		}

		if(Health.value <= 0){
			print ("gg");
			finished.GameOver(1);
		}
		//print (Health.value*100);
	}
Exemplo n.º 19
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    void Awake()
    {
        justTraveled = 0;
        gameObject.isStatic = true;
        gameObject.transform.localPosition = Vector3.zero;

        GetComponent<BoxCollider>().isTrigger = true;

        wall = transform.parent.GetComponent<Wall>();
        floor = transform.parent.transform.parent.gameObject;
        CBS = Camera.main.GetComponent<PlayerMovement>().CBS;
        playerInteraction = Camera.main.GetComponent<PlayerMovement>();
        
        if (tag == "down" || tag == "back")
        {
            wallSize = wall.xSize;
        }
        else
        {
            wallSize = wall.zSize;
        }

        xSize = 1;
        ySize = 3;
        gridX = wall.xSize;

        Generate();
    }
Exemplo n.º 20
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 void Start()
 {
     playerManager = GameObject.FindGameObjectWithTag("Manager");
     DV = playerManager.GetComponent<DynamicVariables>();
     cameraScript = transform.parent.GetComponentInChildren<CameraMovement>();
     playerScript = transform.parent.GetComponentInChildren<PlayerMovement>();
 }
	void Start() {
		GameObject managerObject = GameObject.FindGameObjectWithTag ("Manager");
		manager = managerObject.GetComponent<Manager> ();

		playerMovement = GetComponent<PlayerMovement> ();
		playerView = GetComponent <PlayerView> ();
	}
Exemplo n.º 22
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 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player");
     camCtrl = Camera.main.GetComponent<CameraControl>();
     playMove = player.GetComponent<PlayerMovement>();
     playLife = player.GetComponent<PlayerLife>();
 }
Exemplo n.º 23
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	void Awake () {

		rb = GetComponent<Rigidbody2D> ();
		meleeTrigger.enabled = false;
		s_movement = GetComponent<PlayerMovement> ();

	}
Exemplo n.º 24
0
    void Start()
    {
        if(confuseTime < 0.0f)
        {
            Debug.LogError("Please set confuseTime!");
        }

        playerApi = GetComponent<PlayerMovement>();

        if(playerApi == null)
        {
            Debug.LogError("Eitcha lele! Cade o PlayerMovement no player?");
        }

        ResourceManager resourceApi = GameObject.FindGameObjectWithTag("ResourceManager").GetComponent<ResourceManager>();

        confuseEffect = resourceApi.getTextureByName("confuse_gas_effect");

        Debug.Log("Texturaaaa: " + confuseEffect.name);

        alpha = GUI.color.a;

        // Agora nao me pergunte pq o confuseTime ao quadrado =P
        alphaDecrease = ( alpha / (confuseTime * confuseTime ) ) * Time.deltaTime;
        Debug.Log("Decrease: " + alphaDecrease);

        StartCoroutine(doConfusion(confuseTime, playerApi));
    }
Exemplo n.º 25
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 //private bool flip_flag;
 //Singlenton pattern
 void awake()
 {
     if (instance == null)
             instance = this;
         else if (instance != this)
             Destroy(gameObject);
 }
Exemplo n.º 26
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    // Use this for initialization

    void Start()
    {
        spellAnimation = GetComponent<Animator>() as Animator;
        audioReference = GameObject.FindGameObjectWithTag("GameMaster").GetComponent<GameMaster>();
        playerMove = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerMovement>();
        //castingSpell = false;
    }
Exemplo n.º 27
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 void Start()
 {
     pMove = GameObject.FindObjectOfType<PlayerMovement>();
     snowSteps = SoundManager.LoadAllFromGroup("Snowsteps");
     woodSteps = SoundManager.LoadAllFromGroup("Woodsteps");
     stoneSteps = SoundManager.LoadAllFromGroup("Stonesteps");
 }
Exemplo n.º 28
0
    //dan
    //protected PlayerRotation PlayerRot;
    // =============================================================================
    // =============================================================================
    // METHODS UNITY ---------------------------------------------------------------
    protected virtual void Awake()
    {
        Config = GameObject.FindWithTag ( "Config" ).GetComponent<Config> ();

        Trans = transform;
        Audio = audio;
        NetView = networkView;

        GameObject player = GameObject.FindWithTag ( "Player" );
        PlayerMov = player.GetComponent<PlayerMovement> ();

        //dan
        //TODO: fix player Rotation
        //PlayerRot = player.GetComponent<PlayerRotation> ();
        Equip = gameObject.GetComponent<Equipment> ();

        if ( DisplayLeft )
        {
            DisplayLeft.renderer.material.color = DisplayColor;
        }
        if ( DisplayRight )
        {
            DisplayRight.renderer.material.color = DisplayColor;
        }
    }
Exemplo n.º 29
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    void Update()
    {
      

        if (SceneManager.GetActiveScene().buildIndex <= 1) 
        {
           //Debug.Log("WE ARE IN MAIN MENU OR LEVEL SELECTOR");
            //pregame = true;
        }
        else 
        {
            if (GameObject.FindGameObjectWithTag("Player") == null)
            {
                playerDead = true;
            }
            if (playerDead)
            {
                if (playedDeath == false)
                {
                    audioSource.clip = playerSound[5];
                    audioSource.volume = 1.0f;
                    audioSource.Play();
                    playedDeath = true;
                }
             }


            if (GameObject.FindGameObjectWithTag("Player") == null) return;
           playerMove = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerMovement>();
       }
    
    }
Exemplo n.º 30
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 protected override void PlayerInteract(PlayerMovement player)
 {
     if(m_IsDone)
     {
         WinSequenceManager.Instance.StartWinSequence();
     }
 }
Exemplo n.º 31
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 public void MovePlayer(PlayerMovement playerMovement)
 {
     Clients.Others.movePlayer(playerMovement);
 }
Exemplo n.º 32
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 private void Start()
 {
     playerMovement = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>();
 }
Exemplo n.º 33
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 private void Start()
 {
     player = FindObjectOfType <PlayerMovement>();
 }
Exemplo n.º 34
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 void Start()
 {
     LV        = GameObject.Find("LevelManager").GetComponent <LoadLevel>();
     PlayerMov = GetComponent <PlayerMovement>();
 }
Exemplo n.º 35
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 public virtual void setPlayer(PlayerMovement p) //Set the player movement conmponent
 {
     player = p;
 }
Exemplo n.º 36
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 void Start()
 {
     controls       = new PlayerControls();
     playerMovement = GetComponent <PlayerMovement>();
 }
Exemplo n.º 37
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    void Update()
    {
        if (Input.GetMouseButtonDown(1))   // left button
        {
            List <GameObject> tmp = new List <GameObject>();
            team = tmp;
        }
        if (Input.GetMouseButtonDown(0))   // left button

        {
            RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
            if (hit.collider != null)
            {
                if (hit.collider.gameObject.tag == "team" && hit.collider.gameObject.layer != 10)
                {
                    PlayerMovement mate = hit.collider.gameObject.GetComponent <PlayerMovement>();
                    if (Input.GetKey(KeyCode.LeftControl))
                    {
                        if (!mate.inTeam)
                        {
                            team.Add(hit.collider.gameObject);
                            mate.inTeam = true;
                        }
                        else
                        {
                            team.Remove(hit.collider.gameObject);
                        }
                    }
                    else     // on clean selection et on met que celui la
                    {
                        List <GameObject> tmp = new List <GameObject>();
                        tmp.Add(hit.collider.gameObject);
                        mate.inTeam = true;
                        team        = tmp;
                    }
                }
                else
                {
                    foreach (GameObject mate in team)
                    {
                        if (mate)
                        {
                            mate.GetComponent <PlayerMovement>().moveOrder = true;
                            if (hit.collider.transform.tag == "orc")
                            {
                                mate.GetComponent <PlayerMovement>().enemy = hit.collider.gameObject;
                            }
                            else
                            {
                                mate.GetComponent <PlayerMovement>().targetPosition = hit.collider.gameObject.transform.position;
                                if (mate.GetComponent <PlayerMovement>().enemy)
                                {
                                    mate.GetComponent <PlayerMovement>().enemy = null;
                                }
                            }
                        }
                    }
                }
            }
        }

        if (win)
        {
            if (!HCH)
            {
                Debug.Log("The Orc Team wins.");
            }
            if (!OCH)
            {
                Debug.Log("The Human Team wins.");
            }
            win = false;
        }
        if (!HCH || !OCH)
        {
            win = true;
        }
    }
Exemplo n.º 38
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 // Use this for initialization
 void Start()
 {
     pm   = GetComponent <PlayerMovement>();
     anim = GetComponent <Animator>();
 }
Exemplo n.º 39
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 // Use this for initialization
 void Start()
 {
     viewCamera = Camera.main;
     mover      = GetComponent <PlayerMovement> ();
     manager    = FindObjectOfType <GameManager> ();
 }
Exemplo n.º 40
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 //Adds a player to the list
 public void addPlayer(PlayerMovement playerMoveScript)
 {
     PlayerList.Add(playerMoveScript);
 }
Exemplo n.º 41
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 void Start()
 {
     player    = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>();
     playerPos = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();
     sr        = GetComponent <SpriteRenderer>();
 }
Exemplo n.º 42
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 private void Awake()
 {
     playerMovement = GetComponent <PlayerMovement>();
     playerArm      = GetComponent <PlayerArm>();
 }
Exemplo n.º 43
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 // Start is called before the first frame update
 void Start()
 {
     player          = FindObjectOfType <PlayerMovement>();
     infectedDisplay = FindObjectOfType <InfectedDisplay>();
     negativeDisplay = FindObjectOfType <NegativeDisplay>();
 }
Exemplo n.º 44
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 private void FindPlayer()
 {
     playerObject   = GameObject.FindGameObjectWithTag("Player");
     playerMovement = playerObject.GetComponent <PlayerMovement>();
 }
Exemplo n.º 45
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 // Use this for initialization
 protected override void Start()
 {
     base.Start();
     spriteRenderer = GetComponent <SpriteRenderer> ();
     playerMovement = FindObjectOfType <PlayerMovement> ();
 }
Exemplo n.º 46
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 void Start()
 {
     Time.timeScale = 1;
     playerMovement = FindObjectOfType <PlayerMovement>();
     playerAction   = FindObjectOfType <PlayerAction>();
 }
Exemplo n.º 47
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 private void Start()
 {
     attack     = GetComponent <PlayerAttack>();
     movement   = GetComponent <PlayerMovement>();
     attributes = GetComponent <PlayerAttributes>();
 }
Exemplo n.º 48
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 void Start()
 {
     player = gameObject.GetComponent <PlayerMovement>();
     shoot  = gameObject.GetComponent <Shoot>();
 }
Exemplo n.º 49
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 // Start is called before the first frame update
 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>();
     speedBonusTimeValue = 3.0f;
     speedFactor         = 2.0f;
 }
Exemplo n.º 50
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 void InicializeVariables()
 {
     playerMovement = GetComponent <PlayerMovement>();
     animator       = GetComponent <Animator>();
 }
Exemplo n.º 51
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 void Start()
 {
     playerMovementScript = gameObject.GetComponent <PlayerMovement>();
 }
Exemplo n.º 52
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	void Start () {
		movement= GetComponent<PlayerMovement>();
		attacks= GetComponent<PlayerAttacks>();
	}
Exemplo n.º 53
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 public PlayerAnimations(PlayerMovement pm)
 {
     this.pm = pm;
 }
Exemplo n.º 54
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 void Start()
 {
     isDamaged      = false;
     playerMovement = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>();
 }
 void Start()
 {
     playerMovement  = GetComponent <PlayerMovement>();
     playerAnimation = GetComponent <CharacterAnimation>();
     playerStatus    = GetComponent <Status>();
 }
Exemplo n.º 56
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 private void Start()
 {
     anim           = GetComponent <Animator>();
     playerMovement = GetComponent <PlayerMovement>();
     playerHealth   = GetComponent <PlayerHealth>();
 }
Exemplo n.º 57
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 // Start is called before the first frame update
 void Start()
 {
     pMove             = GetComponent <PlayerMovement>();
     linkDefaultSprite = linkSprite.sprite;
 }
Exemplo n.º 58
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 private void Awake()
 {
     movement = GetComponent <PlayerMovement>();
     movement.Init();
 }
Exemplo n.º 59
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 // Start is called before the first frame update
 void Start()
 {
     playerMovement = GameObject.FindObjectOfType <PlayerMovement>();
 }
Exemplo n.º 60
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 private void Awake()
 {
     m_Character = GetComponent <PlayerMovement>();
 }