//private int powerupSpawnRate, powerupSpawnCounter; void Start() { gameEnded = false; gameOverTriggered = false; currentTurn = 1; turnsUntilRespawn = tileRespawnRate; totalTurnLimit = PlayerPrefController.GetTurnLimit(); GenerateMap(); DecideFirstTurn(); //SetPowerupSpawnRate (); }
private void Start() { volumeMute = false; versionText.text = "v" + Application.version; turnMultiplier = 20; volumeSlider.value = PlayerPrefController.GetVolume(); difficultySlider.value = PlayerPrefController.GetDifficultyLevel(); turnsSlider.value = PlayerPrefController.GetTurnLimit() / turnMultiplier; if (PlayerPrefController.GetTutorialToggle() != 1) { tutorialToggle.isOn = false; } else { tutorialToggle.isOn = true; } }