コード例 #1
0
    //private int powerupSpawnRate, powerupSpawnCounter;

    void Start()
    {
        gameEnded         = false;
        gameOverTriggered = false;
        currentTurn       = 1;
        turnsUntilRespawn = tileRespawnRate;
        totalTurnLimit    = PlayerPrefController.GetTurnLimit();

        GenerateMap();
        DecideFirstTurn();

        //SetPowerupSpawnRate ();
    }
コード例 #2
0
    private void Start()
    {
        volumeMute       = false;
        versionText.text = "v" + Application.version;
        turnMultiplier   = 20;

        volumeSlider.value     = PlayerPrefController.GetVolume();
        difficultySlider.value = PlayerPrefController.GetDifficultyLevel();
        turnsSlider.value      = PlayerPrefController.GetTurnLimit() / turnMultiplier;
        if (PlayerPrefController.GetTutorialToggle() != 1)
        {
            tutorialToggle.isOn = false;
        }
        else
        {
            tutorialToggle.isOn = true;
        }
    }