Exemplo n.º 1
0
 void RevivalFaint()
 {
     revivalCount += 1 * Time.deltaTime;
     if (revivalCount >= revivalLine)
     {
         ParticlePlaying pp = pl.GetComponent <ParticlePlaying>();
         faint        = false;
         revivalCount = 0;
         pp.isPlaying = false;
         PlayerAnim pAnim = pig.GetComponent <PlayerAnim>();
         pAnim.FiantAnimOff();
         rigid.velocity = Vector3.zero;
     }
 }