Exemplo n.º 1
0
        /// <summary>
        /// Ensures uniform scaling for a given transform,
        /// applying scaling to its colliders and resetting the scale of the transform itself if not uniform.
        /// </summary>
        static public void EnsureUniformScaling(Transform inTransform, bool inbForceIdentity = false)
        {
            Vector3 scale = inTransform.localScale;

            if (inbForceIdentity)
            {
                if (scale.x == 1 && scale.y == 1 && scale.z == 1)
                {
                    return;
                }

                Undo.SetCurrentGroupName("Scale colliders for identity scaled transform");
            }
            else
            {
                if (scale.x == scale.y && scale.y == scale.z)
                {
                    return;
                }

                Undo.SetCurrentGroupName("Scale colliders for uniform scaled transform");
            }

            Collider2D[] collider2ds = inTransform.GetComponents <Collider2D>();
            foreach (var collider2d in collider2ds)
            {
                Undo.RecordObject(collider2d, "Scaling collider");
                PhysicsUtils.ApplyScale(collider2d, scale);
            }

            Collider[] colliders = inTransform.GetComponents <Collider>();
            foreach (var collider in colliders)
            {
                Undo.RecordObject(collider, "Scaling collider");
                PhysicsUtils.ApplyScale(collider, scale);
            }

            Undo.RecordObject(inTransform, "Reset scale");
            inTransform.localScale = Vector3.one;
        }