Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        tracker = GameObject.Find("PersistentTrack").GetComponent <PersistentTracker>();
        int a = tracker.getScore();

        print(a);
        if ((tracker.water() && (tracker.getLifeJacketTracker() > 0)) || !tracker.water())
        {
            if (a < 1000)
            {
                this.GetComponent <Renderer>().material = F;
            }
            if ((a > 999) && (a < 1500))
            {
                this.GetComponent <Renderer>().material = D;
            }
            if ((a > 1499) && (a < 2000))
            {
                this.GetComponent <Renderer>().material = C;
            }
            if ((a > 1999) && (a < 2500))
            {
                this.GetComponent <Renderer>().material = B;
            }
            if (a > 2499)
            {
                this.GetComponent <Renderer>().material = A;
            }
        }
        else
        {
            this.GetComponent <Renderer>().material = ded;
        }
    }
Exemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        float delay = 0;

        // Update is called once per frame

        if (delay < 10.0f)
        {
            PersistentTracker tracker = GameObject.Find("PersistentTrack").GetComponent <PersistentTracker>();
            int a = tracker.getStamina();
            if (a < 300)
            {
                this.GetComponent <Renderer>().material = exhaust;
            }
            if ((a > 299) && (a < 701))
            {
                this.GetComponent <Renderer>().material = half;
            }
            if (a > 700)
            {
                this.GetComponent <Renderer>().material = full;
            }
        }
        else
        {
            //do nothing
        }
    }
Exemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     tracker = GameObject.Find("PersistentTrack").GetComponent <PersistentTracker>();
     if (tracker.getLifeJacketTracker() > 0)
     {
         this.GetComponent <Renderer>().material = withLifeVest;
     }
     else
     {
         this.GetComponent <Renderer>().material = noLifeVest;
     }
 }
Exemplo n.º 4
0
 // Update is called once per frame
 void Update()
 {
     if (delay < 5.0f)
     {
         tracker = GameObject.Find("PersistentTrack").GetComponent <PersistentTracker>();
         int a = tracker.getHealth();
         if ((tracker.water() && (tracker.getLifeJacketTracker() > 0)) || !tracker.water())
         {
             if (a < 1)
             {
                 this.GetComponent <Renderer>().material = ded;
             }
             if ((a > 0) && (a < 11))
             {
                 this.GetComponent <Renderer>().material = ten;
             }
             if ((a > 10) && (a < 26))
             {
                 this.GetComponent <Renderer>().material = twentyFive;
             }
             if ((a > 25) && (a < 51))
             {
                 this.GetComponent <Renderer>().material = fifty;
             }
             if ((a > 50) && (a < 76))
             {
                 this.GetComponent <Renderer>().material = seventyFive;
             }
             if (a > 99)
             {
                 this.GetComponent <Renderer>().material = full;
             }
             delay += Time.deltaTime;
         }
         else
         {
             this.GetComponent <Renderer>().material = ded;
             delay += Time.deltaTime;
         }
     }
     else
     {
         //do nothing
     }
 }
Exemplo n.º 5
0
    // Use this for initialization
    void Start()
    {
        PersistentTracker tracker = GameObject.Find("PersistentTrack").GetComponent <PersistentTracker>();
        int a = tracker.getTime();

        if (a < 150)
        {
            this.GetComponent <Renderer>().material = fast;
        }
        if ((a > 149) && (a < 600))
        {
            this.GetComponent <Renderer>().material = average;
        }
        if (a > 599)
        {
            this.GetComponent <Renderer>().material = slow;
        }
    }
Exemplo n.º 6
0
    // Use this for initialization
    void Start()
    {
        PersistentTracker tracker = GameObject.Find("PersistentTrack").GetComponent <PersistentTracker>();
        int a = tracker.getStamina();

        if (a < 300)
        {
            this.GetComponent <Renderer>().material = exhaust;
        }
        if ((a > 299) && (a < 701))
        {
            this.GetComponent <Renderer>().material = half;
        }
        if (a > 700)
        {
            this.GetComponent <Renderer>().material = full;
        }
    }
Exemplo n.º 7
0
    // Use this for initialization
    void Start()
    {
        tracker = GameObject.Find("PersistentTrack").GetComponent <PersistentTracker>();
        int a = tracker.getHealth();

        if ((tracker.water() && (tracker.getLifeJacketTracker() > 0)) || !tracker.water())
        {
            if (a < 1)
            {
                this.GetComponent <Renderer>().material = ded;
            }
            if ((a > 0) && (a < 11))
            {
                this.GetComponent <Renderer>().material = ten;
            }
            if ((a > 10) && (a < 26))
            {
                this.GetComponent <Renderer>().material = twentyFive;
            }
            if ((a > 25) && (a < 51))
            {
                this.GetComponent <Renderer>().material = fifty;
            }
            if ((a > 50) && (a < 76))
            {
                this.GetComponent <Renderer>().material = seventyFive;
            }
            if (a > 99)
            {
                this.GetComponent <Renderer>().material = full;
            }
        }
        else
        {
            this.GetComponent <Renderer>().material = ded;
        }
    }