// Use this for initialization void Start() { tracker = GameObject.Find("PersistentTrack").GetComponent <PersistentTracker>(); int a = tracker.getScore(); print(a); if ((tracker.water() && (tracker.getLifeJacketTracker() > 0)) || !tracker.water()) { if (a < 1000) { this.GetComponent <Renderer>().material = F; } if ((a > 999) && (a < 1500)) { this.GetComponent <Renderer>().material = D; } if ((a > 1499) && (a < 2000)) { this.GetComponent <Renderer>().material = C; } if ((a > 1999) && (a < 2500)) { this.GetComponent <Renderer>().material = B; } if (a > 2499) { this.GetComponent <Renderer>().material = A; } } else { this.GetComponent <Renderer>().material = ded; } }
// Update is called once per frame void Update() { float delay = 0; // Update is called once per frame if (delay < 10.0f) { PersistentTracker tracker = GameObject.Find("PersistentTrack").GetComponent <PersistentTracker>(); int a = tracker.getStamina(); if (a < 300) { this.GetComponent <Renderer>().material = exhaust; } if ((a > 299) && (a < 701)) { this.GetComponent <Renderer>().material = half; } if (a > 700) { this.GetComponent <Renderer>().material = full; } } else { //do nothing } }
// Use this for initialization void Start() { tracker = GameObject.Find("PersistentTrack").GetComponent <PersistentTracker>(); if (tracker.getLifeJacketTracker() > 0) { this.GetComponent <Renderer>().material = withLifeVest; } else { this.GetComponent <Renderer>().material = noLifeVest; } }
// Update is called once per frame void Update() { if (delay < 5.0f) { tracker = GameObject.Find("PersistentTrack").GetComponent <PersistentTracker>(); int a = tracker.getHealth(); if ((tracker.water() && (tracker.getLifeJacketTracker() > 0)) || !tracker.water()) { if (a < 1) { this.GetComponent <Renderer>().material = ded; } if ((a > 0) && (a < 11)) { this.GetComponent <Renderer>().material = ten; } if ((a > 10) && (a < 26)) { this.GetComponent <Renderer>().material = twentyFive; } if ((a > 25) && (a < 51)) { this.GetComponent <Renderer>().material = fifty; } if ((a > 50) && (a < 76)) { this.GetComponent <Renderer>().material = seventyFive; } if (a > 99) { this.GetComponent <Renderer>().material = full; } delay += Time.deltaTime; } else { this.GetComponent <Renderer>().material = ded; delay += Time.deltaTime; } } else { //do nothing } }
// Use this for initialization void Start() { PersistentTracker tracker = GameObject.Find("PersistentTrack").GetComponent <PersistentTracker>(); int a = tracker.getTime(); if (a < 150) { this.GetComponent <Renderer>().material = fast; } if ((a > 149) && (a < 600)) { this.GetComponent <Renderer>().material = average; } if (a > 599) { this.GetComponent <Renderer>().material = slow; } }
// Use this for initialization void Start() { PersistentTracker tracker = GameObject.Find("PersistentTrack").GetComponent <PersistentTracker>(); int a = tracker.getStamina(); if (a < 300) { this.GetComponent <Renderer>().material = exhaust; } if ((a > 299) && (a < 701)) { this.GetComponent <Renderer>().material = half; } if (a > 700) { this.GetComponent <Renderer>().material = full; } }
// Use this for initialization void Start() { tracker = GameObject.Find("PersistentTrack").GetComponent <PersistentTracker>(); int a = tracker.getHealth(); if ((tracker.water() && (tracker.getLifeJacketTracker() > 0)) || !tracker.water()) { if (a < 1) { this.GetComponent <Renderer>().material = ded; } if ((a > 0) && (a < 11)) { this.GetComponent <Renderer>().material = ten; } if ((a > 10) && (a < 26)) { this.GetComponent <Renderer>().material = twentyFive; } if ((a > 25) && (a < 51)) { this.GetComponent <Renderer>().material = fifty; } if ((a > 50) && (a < 76)) { this.GetComponent <Renderer>().material = seventyFive; } if (a > 99) { this.GetComponent <Renderer>().material = full; } } else { this.GetComponent <Renderer>().material = ded; } }