Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        float delay = 0;

        // Update is called once per frame

        if (delay < 10.0f)
        {
            PersistentTracker tracker = GameObject.Find("PersistentTrack").GetComponent <PersistentTracker>();
            int a = tracker.getStamina();
            if (a < 300)
            {
                this.GetComponent <Renderer>().material = exhaust;
            }
            if ((a > 299) && (a < 701))
            {
                this.GetComponent <Renderer>().material = half;
            }
            if (a > 700)
            {
                this.GetComponent <Renderer>().material = full;
            }
        }
        else
        {
            //do nothing
        }
    }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        PersistentTracker tracker = GameObject.Find("PersistentTrack").GetComponent <PersistentTracker>();
        int a = tracker.getStamina();

        if (a < 300)
        {
            this.GetComponent <Renderer>().material = exhaust;
        }
        if ((a > 299) && (a < 701))
        {
            this.GetComponent <Renderer>().material = half;
        }
        if (a > 700)
        {
            this.GetComponent <Renderer>().material = full;
        }
    }