public void OnDisable()
    {
        OnRecordPersistentData();

        PersistentDataManager.UnregisterPersistentData(this.gameObject);
    }
Exemplo n.º 2
0
 public override void OnDisable()
 {
     base.OnDisable();
     SceneManager.sceneLoaded -= RecordCurrentScene;
     PersistentDataManager.UnregisterPersistentData(gameObject);
 }