private void OnEnable()
        {
            PersistentDataManager.LoadPersistedData(this);

            jumpfx.transform.parent = null;
        }
Exemplo n.º 2
0
 private void OnEnable() => PersistentDataManager.LoadPersistedData(this);
Exemplo n.º 3
0
 private void OnEnable()
 {
     PersistentDataManager.LoadPersistedData(this);
     gameObject.SetActive(!isPicked);
 }