void UnlockedInspector()
 {
     GUILayout.BeginHorizontal();
     if (GUILayout.Button("Next Visual"))
     {
         OS.ShowNext();
     }
     if (GUILayout.Button("Prev Visual"))
     {
         OS.ShowPrev();
     }
     GUILayout.EndHorizontal();
     if (OS.transform.childCount != 0)
     {
         if (OS.transform.GetChild(0).gameObject.activeSelf)
         {
             if (GUILayout.Button("LOCK"))
             {
                 OS.LockObject();
             }
         }
     }
     if (GUILayout.Button("Show Random"))
     {
         OS.ShowRandom();
     }
     if (GUILayout.Button("Show Default"))
     {
         OS.ShowDefualt();
     }
 }