Exemplo n.º 1
0
    IEnumerator DeleteObject()
    {
        StopCoroutine(DeleteObject());
        GameObject obj;

        ObjectSelector.SelectionUsed();
        ObjectSelector.ResetSelectedObject();

        Msg(LocalizationManager.Localize("chooseObjectToDelete"));
        do
        {
            yield return(new WaitUntil(ObjectSelector.IsJustSelected));

            obj = ObjectSelector.SelectObject();
        }while (obj == null);

        Shure.SetActive(true);

        yield return(new WaitUntil(() => done));

        if (answer)
        {
            Destroy(obj);
            done = false;
        }
        else
        {
            done = false;
        }
    }