Exemplo n.º 1
0
    IEnumerator DeleteObject()
    {
        StopCoroutine(DeleteObject());
        GameObject obj;

        ObjectSelector.SelectionUsed();
        ObjectSelector.ResetSelectedObject();

        Msg(LocalizationManager.Localize("chooseObjectToDelete"));
        do
        {
            yield return(new WaitUntil(ObjectSelector.IsJustSelected));

            obj = ObjectSelector.SelectObject();
        }while (obj == null);

        Shure.SetActive(true);

        yield return(new WaitUntil(() => done));

        if (answer)
        {
            Destroy(obj);
            done = false;
        }
        else
        {
            done = false;
        }
    }
Exemplo n.º 2
0
    IEnumerator CreateLine()
    {
        StopCoroutine(CreateLine());
        GameObject nodeOne;
        GameObject nodeTwo;

        ObjectSelector.SelectionUsed();
        ObjectSelector.ResetSelectedObject();

        Msg(LocalizationManager.Localize("chooseFirstNode"));
        do
        {
            yield return(new WaitUntil(ObjectSelector.IsJustSelected));

            nodeOne = ObjectSelector.SelectNode();
        }while (nodeOne == null);

        Msg(LocalizationManager.Localize("chooseSecondNode"));
        do
        {
            yield return(new WaitUntil(ObjectSelector.IsJustSelected));

            nodeTwo = ObjectSelector.SelectNode();
        }while (nodeTwo == null);

        newLine = Instantiate(LinePrefab);
        line    = newLine.GetComponent <LineRenderer>();

        line.SetPosition(0, nodeOne.transform.position);
        line.SetPosition(1, nodeTwo.transform.position);

        newLine.GetComponent <LineSelector>().firstNode = nodeOne;
        newLine.GetComponent <LineSelector>().lastNode  = nodeTwo;
    }