void MakeItNegative() { Negative.AddInteractionPunch(0.2f); if (!Interacted && !ModuleSolved && Interactable) { Audio.PlaySoundAtTransform(SFX[0].name, transform); Interacted = true; TrueNumber.text += "-"; YourAnswer += "-"; } }
void MakeItNegative() { Negative.AddInteractionPunch(0.2f); if (!Interacted && !ModuleSolved && Interactable) { Audio.PlaySoundAtTransform(SFX[0].name, transform); Interacted = true; TrueNumber.text += "-"; YourAnswer += "-"; } }