void MakeItNegative()
 {
     Negative.AddInteractionPunch(0.2f);
     if (!Interacted && !ModuleSolved && Interactable)
     {
         Audio.PlaySoundAtTransform(SFX[0].name, transform);
         Interacted       = true;
         TrueNumber.text += "-";
         YourAnswer      += "-";
     }
 }