public void CheckBinds(out bool pos, out bool neg) { pos = Positive.Axis(GamepadIndex, Threshold) > 0f; neg = Negative.Axis(GamepadIndex, Threshold) > 0f; }
public void CheckBinds(out bool pos, out bool neg) { pos = Positive.Axis(GamepadIndex, Threshold) > 0f; neg = Negative.Axis(GamepadIndex, Threshold) > 0f; }