public override Avatar CreateAvatar(string id, Vector3 pos)
        {
            Avatar avatar = baseGameplay.CreateAvatar(id, pos);

            server.SendToEveryone(
                new MultiplayerAction(
                    MultiplayerAction.Action.AVATAR_CREATE,
                    new String[] {
                avatar.objectId.ToString(),
                "player_remote",
                avatar.position.x.ToString(),
                avatar.position.y.ToString(),
                avatar.position.z.ToString(),
                avatar.rotation.x.ToString(),
                avatar.rotation.y.ToString(),
                avatar.rotation.z.ToString()
            }),
                avatar.objectId
                );

            return(avatar);
        }