public override Avatar CreateAvatar(string id, Vector3 pos) { Avatar avatar = baseGameplay.CreateAvatar(id, pos); server.SendToEveryone( new MultiplayerAction( MultiplayerAction.Action.AVATAR_CREATE, new String[] { avatar.objectId.ToString(), "player_remote", avatar.position.x.ToString(), avatar.position.y.ToString(), avatar.position.z.ToString(), avatar.rotation.x.ToString(), avatar.rotation.y.ToString(), avatar.rotation.z.ToString() }), avatar.objectId ); return(avatar); }