Exemplo n.º 1
0
 /// <summary>
 /// Handles the packet.
 /// </summary>
 /// <param name="Server">The server.</param>
 /// <param name="Client">The client.</param>
 /// <remarks></remarks>
 public override void HandlePacket(MultiplayerServer Server, RemoteClient Client)
 {
     Server._SendChat("<" + Client.PlayerEntity.Name + "> " + Message, Client);
 }