Exemplo n.º 1
0
        public void LoadObject(StreamReader inStream)
        {
            this.width = Int32.Parse(inStream.ReadLine());
            this.height = Int32.Parse(inStream.ReadLine());
            terrainField = new Terrain[getWidth(),getHeight()];
            for(int x=0; x < getWidth(); x++)
            {
                for(int y=0; y < getHeight(); y++)
                {
                    Terrain newTerrain = new Terrain();
                    newTerrain.LoadObject(inStream);
                    terrainField[x,y] = newTerrain;
                }
            }
            getMonsters().Clear();
            int monstersSize = Int32.Parse(inStream.ReadLine());
            for(int i=0; i < monstersSize; i++)
            {
                Monster newMonster = new Monster();
                newMonster.LoadObject(inStream);

                //do not load any monster with the player ID
                if(!newMonster.ID.Equals(MonsterActionManager.PLAYER_ID))
                {
                    getMonsters().Add(newMonster);
                }
            }
            getItems().Clear();
            int itemsSize = Int32.Parse(inStream.ReadLine());
            for(int i=0; i < itemsSize; i++)
            {
                Item newItem = new Item();
                newItem.LoadObject(inStream);
                getItems().Add(newItem);
            }
            getBuildings().Clear();
            int buildSize = Int32.Parse(inStream.ReadLine());
            for(int i=0; i < buildSize; i++)
            {
                Building newBuild = new Building();
                newBuild.LoadObject(inStream);
                getBuildings().Add(newBuild);
            }
            this.lightingModel = (LightingModel)Enum.Parse(typeof(LightingModel), inStream.ReadLine());
        }