public void Clear()
 {
     if (CurrentCard.Deck == 0)
     {
         return;
     }
     CurrentCard = new MonopolyCardGameCardInformation();
     NotifyCard();
 }
 public void AdditionalInfo(int deck)
 {
     if (deck == CurrentCard.Deck)
     {
         return;
     }
     CurrentCard = new MonopolyCardGameCardInformation();
     CurrentCard.Populate(deck); //needs to be specific so it can run the proper routines.
     NotifyCard();
 }
 public DetailCardViewModel()
 {
     CurrentCard           = new MonopolyCardGameCardInformation();
     CurrentCard.IsUnknown = true;
 }