public void Clear() { if (CurrentCard.Deck == 0) { return; } CurrentCard = new MonopolyCardGameCardInformation(); NotifyCard(); }
public void AdditionalInfo(int deck) { if (deck == CurrentCard.Deck) { return; } CurrentCard = new MonopolyCardGameCardInformation(); CurrentCard.Populate(deck); //needs to be specific so it can run the proper routines. NotifyCard(); }
public DetailCardViewModel() { CurrentCard = new MonopolyCardGameCardInformation(); CurrentCard.IsUnknown = true; }