public void AdditionalInfo(int deck) { if (deck == CurrentCard.Deck) { return; } CurrentCard = new MonopolyCardGameCardInformation(); CurrentCard.Populate(deck); //needs to be specific so it can run the proper routines. NotifyCard(); }
public void AdditionalInfo(int deck) { if (deck == CurrentCard.Deck) { return; } CurrentCard = new MonopolyCardGameCardInformation(); CurrentCard.Populate(deck); //needs to be specific so it can run the proper routines. NotifyCard(); }