public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     serVertices = new SerializeData();
     serVertices.Parse(buffer);
     Field2 = new DT_VARIABLEARRAY();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
     serTriangles = new SerializeData();
     serTriangles.Parse(buffer);
     Field5 = new DT_VARIABLEARRAY();
     Field5.Parse(buffer);
     Field6 = buffer.ReadInt(32);
     serPlanes = new SerializeData();
     serPlanes.Parse(buffer);
     Field8 = new DT_VARIABLEARRAY();
     Field8.Parse(buffer);
     Field9 = new Matrix3x3();
     Field9.Parse(buffer);
     Field10 = new Vector3D();
     Field10.Parse(buffer);
     Field11 = buffer.ReadFloat32();
     Field12 = buffer.ReadFloat32();
 }