public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); serVertices = new SerializeData(); serVertices.Parse(buffer); Field2 = new DT_VARIABLEARRAY(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); serTriangles = new SerializeData(); serTriangles.Parse(buffer); Field5 = new DT_VARIABLEARRAY(); Field5.Parse(buffer); Field6 = buffer.ReadInt(32); serPlanes = new SerializeData(); serPlanes.Parse(buffer); Field8 = new DT_VARIABLEARRAY(); Field8.Parse(buffer); Field9 = new Matrix3x3(); Field9.Parse(buffer); Field10 = new Vector3D(); Field10.Parse(buffer); Field11 = buffer.ReadFloat32(); Field12 = buffer.ReadFloat32(); }