Exemplo n.º 1
0
            /// <summary>
            /// Attempts to get the best location to move to. Returns Objects.Location.Invalid if unsuccessful.
            /// </summary>
            /// <param name="setting">The setting to use.</param>
            /// <param name="tileCollection">The tiles that are visible on screen.</param>
            /// <param name="creaturesOnScreen">The creatures that are visible on screen.</param>
            /// <returns></returns>
            public Objects.Location GetBestLocation(Target.Setting setting, Map.TileCollection tileCollection,
                IEnumerable<Objects.Creature> creaturesOnScreen, Stack<Objects.Location> backtrackedLocations = null)
            {
                if (this.Creature == null) return null;
                Map.Tile playerTile = tileCollection.GetTile(count: this.Parent.Client.Player.ID),
                    targetTile = tileCollection.GetTile(count: this.Creature.ID);
                if (playerTile == null || targetTile == null) return null;
                Map.TileCollection adjacentTiles = tileCollection.GetAdjacentTileCollection(targetTile);
                List<Objects.PathFinder.Node> pfNodes = null;
                int closest = 15;
                Objects.Location bestLocation = Objects.Location.Invalid;
                switch (setting.FightStance)
                {
                    case Enums.FightStance.FollowDiagonalOnly:
                        if (playerTile.WorldLocation.IsAdjacentDiagonalOnly(targetTile.WorldLocation)) break;
                        int closestNonDiagonal = 15;
                        Objects.Location bestNonDiagonalLocation = Objects.Location.Invalid;
                        foreach (Map.Tile tile in adjacentTiles.GetTiles())
                        {
                            if (!tile.IsWalkable()) continue;
                            //if (!tile.WorldLocation.IsAdjacentDiagonalOnly(targetTile.WorldLocation)) continue;
                            pfNodes = playerTile.WorldLocation.GetTilesToLocation(this.Parent.Client,
                                tile.WorldLocation, tileCollection, this.Parent.PathFinder, true).ToList<Objects.PathFinder.Node>();
                            if (pfNodes.Count > 0)
                            {
                                if (this.Parent.CurrentSettings.AllowDiagonalMovement &&
                                    playerTile.WorldLocation.IsAdjacentDiagonalOnly(targetTile.WorldLocation))
                                {
                                    continue;
                                }

                                if (pfNodes.Count - 1 < closest &&
                                    tile.WorldLocation.IsAdjacentDiagonalOnly(targetTile.WorldLocation))
                                {
                                    closest = pfNodes.Count - 1;
                                    bestLocation = tile.WorldLocation;
                                }
                                else if (pfNodes.Count - 1 < closestNonDiagonal &&
                                    tile.WorldLocation.IsAdjacentNonDiagonalOnly(targetTile.WorldLocation))
                                {
                                    closestNonDiagonal = pfNodes.Count - 1;
                                    bestNonDiagonalLocation = tile.WorldLocation;
                                }
                            }
                        }
                        if (!bestLocation.IsValid()) bestLocation = bestNonDiagonalLocation;
                        break;
                    case Enums.FightStance.FollowStrike:
                        if (playerTile.WorldLocation.IsAdjacentNonDiagonalOnly(targetTile.WorldLocation)) break;
                        foreach (Map.Tile tile in adjacentTiles.GetTiles())
                        {
                            if (!tile.WorldLocation.IsAdjacentNonDiagonalOnly(targetTile.WorldLocation)) continue;
                            pfNodes = playerTile.WorldLocation.GetTilesToLocation(this.Parent.Client,
                                tile.WorldLocation, tileCollection, this.Parent.PathFinder, true).ToList<Objects.PathFinder.Node>();
                            if (pfNodes.Count > 0 && pfNodes.Count - 1 < closest &&
                                (!this.Parent.CurrentSettings.AllowDiagonalMovement ||
                                 playerTile.WorldLocation.IsAdjacentDiagonalOnly(targetTile.WorldLocation)))
                            {
                                closest = pfNodes.Count - 1;
                                bestLocation = tile.WorldLocation;
                            }
                        }
                        break;
                    case Enums.FightStance.DistanceFollow:
                    case Enums.FightStance.DistanceWait:
                        // map creature tiles and the path nodes to them from the player
                        Dictionary<Map.Tile, List<Objects.PathFinder.Node>> creatureTiles =
                            new Dictionary<Map.Tile, List<Objects.PathFinder.Node>>();
                        // add the current target
                        creatureTiles.Add(targetTile,
                            this.Creature.GetTilesToCreature(tileCollection, this.Parent.PathFinder).ToList<Objects.PathFinder.Node>());
                        // check whether to add other monsters as well
                        if (this.Parent.CurrentSettings.ConsiderAllMonstersWhenKeepingAway)
                        {
                            foreach (Objects.Creature c in creaturesOnScreen)
                            {
                                Map.Tile t = tileCollection.GetTile(count: c.ID);
                                if (t != null && !creatureTiles.ContainsKey(t))
                                {
                                    creatureTiles.Add(t,
                                        c.GetTilesToCreature(tileCollection, this.Parent.PathFinder).ToList<Objects.PathFinder.Node>());
                                }
                            }
                        }

                        // check if the player needs to move
                        // also set the player's location as default location to return
                        bool needToMove = false;
                        bestLocation = playerTile.WorldLocation;
                        foreach (var keypair in creatureTiles)
                        {
                            // check if creature can reach the player
                            if (keypair.Value.Count == 0) continue;

                            if (keypair.Value.Count < setting.DistanceRange ||
                                (setting.FightStance == Enums.FightStance.DistanceFollow && keypair.Value.Count > setting.DistanceRange))
                            {
                                needToMove = true;
                            }
                        }
                        if (!needToMove) break;

                        int bestRange = 1;
                        Map.Tile bestTile = playerTile;
                        // calculate distance to the player's tile
                        foreach (var keypair in creatureTiles)
                        {
                            pfNodes = keypair.Value;
                            if (pfNodes.Count == 0) continue;
                            int count = pfNodes.Count;
                            bestRange += Math.Abs(setting.DistanceRange - count) * (count < setting.DistanceRange ? 2 : 1);
                        }

                        if (backtrackedLocations != null && backtrackedLocations.Count > 0)
                        {
                            Objects.Location peekLoc = backtrackedLocations.Peek();
                            if (peekLoc.IsOnScreen(playerTile.WorldLocation))
                            {
                                bestLocation = peekLoc;
                                break;
                            }
                        }
                        // calculate and set
                        foreach (Map.Tile t in tileCollection.GetAdjacentTileCollection(playerTile).GetTiles())
                        {
                            if (t == null || !t.IsWalkable()) continue;
                            if (this.Parent.CurrentSettings.AllowDiagonalMovement &&
                                playerTile.WorldLocation.IsAdjacentDiagonalOnly(t.WorldLocation))
                            {
                                continue;
                            }

                            // calculate distance for creatures
                            int distance = 0;
                            foreach (var keypair in creatureTiles)
                            {
                                pfNodes = keypair.Key.WorldLocation.GetTilesToLocation(this.Parent.Client, t.WorldLocation,
                                    tileCollection, this.Parent.PathFinder, true).ToList<Objects.PathFinder.Node>();
                                if (pfNodes.Count == 0) continue;
                                int count = pfNodes.Count - 1;
                                distance += Math.Abs(setting.DistanceRange - count) * (count < setting.DistanceRange ? 2 : 1);
                            }

                            // get next tile in same general direction
                            bool good = false;
                            int directionX = playerTile.WorldLocation.X - t.WorldLocation.X,
                                directionY = playerTile.WorldLocation.Y - t.WorldLocation.Y;
                            foreach (Map.Tile nextTile in tileCollection.GetAdjacentTileCollection(t).GetTiles())
                            {
                                if (nextTile == null || !nextTile.IsWalkable()) continue;
                                if (t.WorldLocation.X - nextTile.WorldLocation.X != directionX &&
                                    t.WorldLocation.Y - nextTile.WorldLocation.Y != directionY)
                                {
                                    continue;
                                }
                                if (nextTile == playerTile) continue;

                                good = true;
                                break;
                            }
                            if (!good) continue;

                            // check of tile is better than previous tile
                            if (bestRange > distance)
                            {
                                bestRange = distance;
                                bestLocation = t.WorldLocation;
                            }
                        }
                        break;
                    case Enums.FightStance.FollowEconomic:
                        break;
                }
                return bestLocation;
            }
Exemplo n.º 2
0
            private void LootItems(Objects.Container lootContainer, IEnumerable<Loot> loots,
                Map.TileCollection tiles)
            {
                Random rand = new Random();
                if (!this.Parent.StopwatchFoodEater.IsRunning) this.Parent.StopwatchFoodEater.Start();
                int index = lootContainer.ItemsAmount - 1, retryCount = 0;
                while (index >= 0 && !this.Cancel)
                {
                    // sanity checks
                    if (lootContainer.ItemsAmount == 0 || !lootContainer.IsOpen) break;
                    if (retryCount >= 3)
                    {
                        retryCount = 0;
                        index--;
                        continue;
                    }

                    // get item
                    Objects.Item item = lootContainer.GetItemInSlot((byte)index);
                    if (item == null)
                    {
                        index--;
                        retryCount = 0;
                        continue;
                    }

                    // check if it's food, eat it if so
                    if (this.Parent.CurrentSettings.EatFood &&
                        this.Parent.StopwatchFoodEater.Elapsed.TotalSeconds > 20 &&
                        this.Parent.Client.ItemList.Food.All.Contains(item.ID))
                    {
                        if (item.Count <= 1) item.Use();
                        else
                        {
                            for (int i = 0; i < Math.Min(item.Count, (ushort)3); i++)
                            {
                                item.Use();
                                Thread.Sleep(rand.Next(200, 325));
                            }
                        }
                        this.Parent.StopwatchFoodEater.Restart();
                        Thread.Sleep(rand.Next(200, 350));
                        index--;
                        continue;
                    }

                    // check if we want to loot this item
                    Loot loot = null;
                    foreach (Loot l in loots)
                    {
                        if (l.ID == item.ID)
                        {
                            loot = l;
                            break;
                        }
                    }
                    if (loot == null)
                    {
                        index--;
                        continue;
                    }

                    // loot this item
                    bool successful = false;
                    switch (loot.Destination)
                    {
                        case Loot.Destinations.Ground:
                            Objects.Map.Tile playerTile = tiles.GetTile(count: this.Parent.Client.Player.ID);
                            if (playerTile == null) break;
                            List<Map.Tile> adjacentTiles = tiles.GetAdjacentTileCollection(playerTile).GetTiles().ToList();
                            adjacentTiles.Shuffle();
                            foreach (Objects.Map.Tile tile in adjacentTiles)
                            {
                                if (!tile.IsWalkable()) continue;

                                item.Move(new Objects.ItemLocation(tile.WorldLocation));
                                successful = true;
                                break;
                            }
                            break;
                        case Loot.Destinations.EmptyContainer:
                            Objects.ItemLocation toItem = this.Parent.Client.Inventory.GetFirstSuitableSlot(item, loot.Index);
                            if (toItem == null) break;
                            item.Move(toItem);
                            successful = true;
                            break;
                    }

                    // if successful, check if it's looted
                    // if it wasn't looted, try again
                    if (successful)
                    {
                        if (!item.WaitForInteraction(800))
                        {
                            retryCount++;
                            continue;
                        }
                        if (this.Parent.ItemLooted != null) this.Parent.ItemLooted(item);
                        if (!this.Parent.CurrentSettings.FastLooting) Thread.Sleep(rand.Next(400, 700));
                    }

                    retryCount = 0;
                    index--;
                }

                if (this.Parent.CurrentSettings.OpenContainers &&
                    !this.Cancel &&
                    lootContainer.IsOpen &&
                    lootContainer.ItemsAmount > 0)
                {
                    bool found = false;
                    foreach (Objects.Item item in lootContainer.GetItems().Reverse())
                    {
                        if (item.HasFlag(Enums.ObjectPropertiesFlags.IsContainer))
                        {
                            for (int i = 0; i < 3; i++)
                            {
                                item.Use();
                                if (item.WaitForInteraction(800)) break;
                            }
                            found = true;
                            break;
                        }
                    }
                    if (found) this.LootItems(lootContainer, loots, this.CachedTiles);
                }
            }