Exemplo n.º 1
0
    public void InitializeUIFromGameState()
    {
        // Don't need to Exit any states because this is first-time setup... ?
        switch (gameManager.gameState)
        {
        case GameManager.GameState.MainMenu:
            //do something
            panelMainMenu.gameObject.SetActive(true);
            panelOptions.gameObject.SetActive(false);
            panelChallengeSetup.gameObject.SetActive(false);
            panelTraining.gameObject.SetActive(false);
            panelTournament.gameObject.SetActive(false);

            panelMainMenu.EnterState();
            break;

        case GameManager.GameState.OptionsMenu:
            //do something
            panelMainMenu.gameObject.SetActive(false);
            panelOptions.gameObject.SetActive(true);
            panelChallengeSetup.gameObject.SetActive(false);
            panelTraining.gameObject.SetActive(false);
            panelTournament.gameObject.SetActive(false);

            panelOptions.EnterState();
            break;

        case GameManager.GameState.ChallengeSetup:
            //do something
            panelMainMenu.gameObject.SetActive(false);
            panelOptions.gameObject.SetActive(false);
            panelChallengeSetup.gameObject.SetActive(true);
            panelTraining.gameObject.SetActive(false);
            panelTournament.gameObject.SetActive(false);

            panelChallengeSetup.EnterState();
            break;

        case GameManager.GameState.Training:
            //do something
            panelMainMenu.gameObject.SetActive(false);
            panelOptions.gameObject.SetActive(false);
            panelChallengeSetup.gameObject.SetActive(false);
            panelTraining.gameObject.SetActive(true);
            panelTournament.gameObject.SetActive(false);

            panelTraining.EnterState();
            break;

        case GameManager.GameState.Tournament:
            //do something
            panelMainMenu.gameObject.SetActive(false);
            panelOptions.gameObject.SetActive(false);
            panelChallengeSetup.gameObject.SetActive(false);
            panelTraining.gameObject.SetActive(false);
            panelTournament.gameObject.SetActive(true);

            panelTournament.EnterState();
            break;

        default:
            //do nothing
            Debug.LogError("[ERROR!] NO SUCH GAMESTATE FOUND! (" + gameManager.gameState.ToString() + ")");
            break;
        }
    }