Exemplo n.º 1
0
    public override void Initialize(Entity source)
    {
        base.Initialize(source);

        for (int i = 0; i < abilities.Count; i++)
        {
            PlayerAbilityContainer newAbility = new PlayerAbilityContainer(abilities[i], (i + 1));
            playerAbilities.Add(newAbility);
            MainHud.SetPlayerSlot(abilities[i], i);

            //Debug.Log("Adding " + abilities[i].abilityName);
        }
    }