public override void Initialize(Entity source) { base.Initialize(source); for (int i = 0; i < abilities.Count; i++) { PlayerAbilityContainer newAbility = new PlayerAbilityContainer(abilities[i], (i + 1)); playerAbilities.Add(newAbility); MainHud.SetPlayerSlot(abilities[i], i); //Debug.Log("Adding " + abilities[i].abilityName); } }