/// <summary>
 /// Deletes all save files
 /// </summary>
 public virtual void ResetAllSaves()
 {
     MMSaveLoadManager.DeleteSaveFolder("InventoryEngine");
     MMSaveLoadManager.DeleteSaveFolder("CorgiEngine");
     MMSaveLoadManager.DeleteSaveFolder("MMAchievements");
     MMSaveLoadManager.DeleteSaveFolder("MMRetroAdventureProgress");
 }
Exemplo n.º 2
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 /// <summary>
 /// Adds a menu item to reset all saved inventories directly from Unity.
 /// This will remove the whole MMData/InventoryEngine folder, use it with caution.
 /// </summary>
 private static void ResetAllSavedInventories()
 {
     MMSaveLoadManager.DeleteSaveFolder(_saveFolderName);
     Debug.LogFormat("Inventories Save Files Reset");
 }
Exemplo n.º 3
0
 /// <summary>
 /// Deletes all save files
 /// </summary>
 public virtual void ResetAllSaves()
 {
     MMSaveLoadManager.DeleteSaveFolder("InventoryEngine");
     MMSaveLoadManager.DeleteSaveFolder("TopDownEngine");
     MMSaveLoadManager.DeleteSaveFolder("MMAchievements");
 }