Exemplo n.º 1
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 /// <summary>
 /// Resets the sound settings by destroying the save file
 /// </summary>
 protected virtual void ResetSoundSettings()
 {
     MMSaveLoadManager.DeleteSave(_saveFileName, _saveFolderName);
 }
Exemplo n.º 2
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 /// <summary>
 /// Delete storage inventory when player decides to remove storage object from the scene. It only deletes inventory save not GameObject.
 /// </summary>
 public virtual void DeleteStorageInventory()
 {
     MMSaveLoadManager.DeleteSave(_inventoryName + _saveFileExtension, _saveFolderName);
 }
Exemplo n.º 3
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 /// <summary>
 /// Delete vendor inventory and vendor roll back inventory when player decides to remove vendor object from the scene. It only deletes inventory save not GameObject.
 /// </summary>
 public virtual void DeleteVendorInventory()
 {
     MMSaveLoadManager.DeleteSave(_inventoryName + _saveFileExtension, _saveFolderName);
     MMSaveLoadManager.DeleteSave(_inventoryRollBackName + _saveFileExtension, _saveFolderName);
 }
Exemplo n.º 4
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 /// <summary>
 /// Destroys any save file
 /// </summary>
 public virtual void ResetSavedInventory()
 {
     MMSaveLoadManager.DeleteSave(gameObject.name + _saveFileExtension, _saveFolderName);
     Debug.LogFormat("save file deleted");
 }