/// <summary> /// Resets the sound settings by destroying the save file /// </summary> protected virtual void ResetSoundSettings() { MMSaveLoadManager.DeleteSave(_saveFileName, _saveFolderName); }
/// <summary> /// Delete storage inventory when player decides to remove storage object from the scene. It only deletes inventory save not GameObject. /// </summary> public virtual void DeleteStorageInventory() { MMSaveLoadManager.DeleteSave(_inventoryName + _saveFileExtension, _saveFolderName); }
/// <summary> /// Delete vendor inventory and vendor roll back inventory when player decides to remove vendor object from the scene. It only deletes inventory save not GameObject. /// </summary> public virtual void DeleteVendorInventory() { MMSaveLoadManager.DeleteSave(_inventoryName + _saveFileExtension, _saveFolderName); MMSaveLoadManager.DeleteSave(_inventoryRollBackName + _saveFileExtension, _saveFolderName); }
/// <summary> /// Destroys any save file /// </summary> public virtual void ResetSavedInventory() { MMSaveLoadManager.DeleteSave(gameObject.name + _saveFileExtension, _saveFolderName); Debug.LogFormat("save file deleted"); }