Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        List <BlockBase> list = LoadJson.LoadJsonByName("stage");

        //Debug.Log (list.Count);
        foreach (BlockBase b in list)
        {
            addBlockWithData(b);
            //Debug.Log (b._id.ToString() + " " + b._type.ToString() + " " + b._startX.ToString() + " " + b._endX.ToString() + " " + b._Y.ToString());
        }
        if (DataManager._currentStage != 1)
        {
            _playerTips.SetActive(false);
        }
    }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        List <BlockBase> list = LoadJson.LoadJsonByName(DataManager._stageInfo);

        //Debug.Log (list.Count);
        foreach (BlockBase b in list)
        {
            addBlockWithData(b);
            //Debug.Log (b._id.ToString() + " " + b._type.ToString() + " " + b._startX.ToString() + " " + b._endX.ToString() + " " + b._Y.ToString());
        }
        if (DataManager._currentStage != 1)
        {
            _playerTips1.SetActive(false);
            _playerTips2.SetActive(false);
        }
        else
        {
            _playerTips1.GetComponent <TextMesh>().text = LoadJson.GetLanguageText(_playerTips1.name);
            _playerTips2.GetComponent <TextMesh>().text = LoadJson.GetLanguageText(_playerTips2.name);
        }
    }