public void goToGameScene() { GetComponent <AudioSource> ().Play(); if (DataManager._stageInfo == null && !LoadJson.IsStageInfoFileExists()) { Camera.main.gameObject.GetComponent <StartSceneCamere> ()._loadDataMask.gameObject.SetActive(true); return; } DataManager._isOver = false; DataManager._timeCount = 0.0f; DataManager._currentStage = ButtonNum; DataManager._volumNum = PlayerPrefs.GetFloat("VolumNumber"); //LoadJson.LoadSavedUserInfo () ["VolumNumber"].ToString(); DataManager._didRec = true; DataManager._isRec = true; DataManager._waitForRebirth = false; DataManager._isUsedRebirth = false; SceneManager.LoadScene("GameScene_1"); }