// Use this for initialization void Start() { List <BlockBase> list = LoadJson.LoadJsonByName("stage"); //Debug.Log (list.Count); foreach (BlockBase b in list) { addBlockWithData(b); //Debug.Log (b._id.ToString() + " " + b._type.ToString() + " " + b._startX.ToString() + " " + b._endX.ToString() + " " + b._Y.ToString()); } if (DataManager._currentStage != 1) { _playerTips.SetActive(false); } }
// Use this for initialization void Start() { List <BlockBase> list = LoadJson.LoadJsonByName(DataManager._stageInfo); //Debug.Log (list.Count); foreach (BlockBase b in list) { addBlockWithData(b); //Debug.Log (b._id.ToString() + " " + b._type.ToString() + " " + b._startX.ToString() + " " + b._endX.ToString() + " " + b._Y.ToString()); } if (DataManager._currentStage != 1) { _playerTips1.SetActive(false); _playerTips2.SetActive(false); } else { _playerTips1.GetComponent <TextMesh>().text = LoadJson.GetLanguageText(_playerTips1.name); _playerTips2.GetComponent <TextMesh>().text = LoadJson.GetLanguageText(_playerTips2.name); } }